Civilization 4 Colonization Full Version
Play Civilization 4 or Civ IV, the 4th release of the Sid Meier's civilization series with better in-game customization and graphics than other Civ games. Download Sid Meier's Civilization IV: Colonization latest version 2018. Full paid version; In. Civilization IV New Free Civilization Game for.
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Civilization 4 Colonization Download
Here is the final changelog for Religion and Revolution: Version 2.6: PLEASE NOTE THAT Version 2.7 IS NOT SAVEGAME COMPATIBLE WITH PREVIOUS VERSIONS! Fixes:. Corrected several XML issues (duplicates etc.). Removed dialog that asks for confirmation for declaration of war when entering a native village if the unit in question is a transport. Natives will not teach skills if they are still angry due to bargaining. If a size 1 city is razed, the player no longer gets an annoying and redundant message stating that the city will be abandoned. Corrected artillery unit texture scaling issue in Europe.
Removed the code for the other ports since it is not needed. The great tool factory will correctly reduce the food yields of the city. The graduation of colonists will no longer be able to cause a CTD (was only an issue when English text was used). Attempting to assign a unit that produces nothing on a plot (noble, governor etc.) no longer causes a CTD. Fix swapped import / export limit parameters. Fix graphical glitch/redraw problem that happens if the player has insufficient gold to buy a slave in Africa.
Some graphic bugs cavalry and dragoons fixed. RaR Americas Gigantic map bug with church fixed. Bug Fix Map RAR Americas Gigantic and RAR Americas Huge; Church and Wild animals work fine now Events:.
Disabled problematic events that could potentially cause CTD Map generator:. Indian villages will no longer be placed on top of bonus resources. Added a new version of the FaireWeather map script with a new option called regularity (Credit to Deliverator) which creates less predictable continents layouts.
AI:. Fix AI handling of professions with multiple input yields. AI players can now travel to the African port to sell goods/treasure and buy slaves. AI now sort the units that wait on the European docks by their value. This ensures that the most valuable units get picked up first. Prevent AI transport ships from traveling to Europe if they are carrying at least one unit.
The AI should prioritize putting its units to work in the new world and not keep ferrying the same unit(s) back and forth, wasting turns and transport capacity. Great generals will now only consider safe paths when relocating between cities. This avoids previously reported issues in which a GG would travel through (or close to) enemy territory. AI will now prioritize the production of liberty bells. AI will produce the yields that gives the best profit, either in Europe or Africa. AI will no longer overproduce certain yields (ore). AI is more likely to produce yields that are used as input for other goods.
The value of Bells/hammers now scale with the population / rebel percentage. AI may choose to go to Africa rather than Europe if to maximize the sale profit. AI can now use great admirals.
AI will use their starting units better Other stuff. New feature: Coastal transport implemented: Coastal transport ships that can only traverse coast or culturally owned tiles. AI knows how to build and use them. Love the mod! Keep up the good work.
Somehow though it seems like something's bugged with the FF Nicolas de Villegagnon. He grants the free promotion Homeland Guard, but none of my military troops has received it.
I'm positive that Nicholas is on my team ^^. Free promotions from other FFs do work. Also, When I buy European Line Infantry units and have them fight in the new world, they do get xp, the counter works, for instance it says XP:(11/6) but they don't get the Promote Unit icon and they don't start 'glowing blue'. Hi, Is their any way(easy way) to determine why my current playthrough always freeze when I press end turn(forever circling/loading ingame mouse pointer) on year 1586 september. I've tried to load manual saves and autosaves from some years before(from 1580, turns are divided into some months by now so it takes a bit to press through even 6 years) just pressing next turn till I come till 1586 september then next time I press next turn it goes into forever loading.
Help would be appreciated. I really like this game reminds me of original old Colonization from my childhood. Edit: I've got the latest patches on Colonization and 2.5.1 RaR. It's worked for many many turns smoothly. Just my current game it freeze up pressing end turn on 1586 september.